#pragma once
#include "Vertex.h"
#include "Device.h"

struct Face {
	int i1, i2, i3;
};

class Model {
public:
	int vsize, fsize;
	Vertex* pVertexs;
	Face* pFaces;
	Device *device;
	const char *file;

	Model(const char *file, Device *dv);
	void Model::loadMesh();
	void Model::Draw();
};